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发表于 2019-9-29 22:55:42
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显示全部楼层
我收集的:- #define YD_COLOR_LIGHT_PINK YD_RGB(255, 182, 193) // 0 浅粉红
- #define YD_COLOR_PINK YD_RGB(255, 192, 203) // 1 粉红
- #define YD_COLOR_CRIMSON_RED YD_RGB(220, 20, 60) // 2 猩红 (深红)
- #define YD_COLOR_LAVENDER_BLUSH YD_RGB(255, 240, 245) // 3 淡紫红
- #define YD_COLOR_PALE_VIOLET_RED YD_RGB(219, 112, 147) // 4 弱紫罗兰红
- #define YD_COLOR_HOT_PINK YD_RGB(255, 105, 180) // 5 热情的粉红
- #define YD_COLOR_DEEP_PINK YD_RGB(255, 20, 147) // 6 深粉红
- #define YD_COLOR_MEDIUM_VIOLET_RED YD_RGB(199, 21, 133) // 7 中紫罗兰红
- #define YD_COLOR_ORCHID YD_RGB(218, 112, 214) // 8 兰花紫
- #define YD_COLOR_THISTLE YD_RGB(216, 191, 216) // 9 蓟
- #define YD_COLOR_PLUM YD_RGB(221, 160, 221) // 10 李子紫
- #define YD_COLOR_VIOLET YD_RGB(238, 130, 238) // 11 紫罗兰
- #define YD_COLOR_MAGENTA YD_RGB(255, 0, 255) // 12 洋红 (品红 玫瑰红)
- #define YD_COLOR_FUCHSIA YD_RGB(244, 0, 161) // 13 灯笼海棠(紫红色)
- #define YD_COLOR_DARK_MAGENTA YD_RGB(139, 0, 139) // 14 深洋红
- #define YD_COLOR_PURPLE YD_RGB(128, 0, 128) // 15 紫色
- #define YD_COLOR_MEDIUM_ORCHID YD_RGB(186, 85, 211) // 16 中兰花紫
- #define YD_COLOR_DARK_VIOLET YD_RGB(148, 0, 211) // 17 暗紫罗兰
- #define YD_COLOR_DARK_ORCHID YD_RGB(153, 50, 204) // 18 暗兰花紫
- #define YD_COLOR_INDIGO YD_RGB( 75, 0, 130) // 19 靛青 (紫兰色)
- #define YD_COLOR_BLUE_VIOLET YD_RGB(138, 43, 226) // 20 蓝紫罗兰
- #define YD_COLOR_MEDIUM_PURPLE YD_RGB(147, 112, 219) // 21 中紫色
- #define YD_COLOR_MEDIUM_SLATE_BLUE YD_RGB(123, 104, 238) // 22 中板岩蓝
- #define YD_COLOR_SLATE_BLUE YD_RGB(106, 90, 205) // 23 板岩蓝
- #define YD_COLOR_DARK_SLATE_BLUE YD_RGB( 72, 61, 139) // 24 暗板岩蓝
- #define YD_COLOR_LAVENDER YD_RGB(230, 230, 250) // 25 熏衣草淡紫
- #define YD_COLOR_GHOST_WHITE YD_RGB(248, 248, 255) // 26 幽灵白
- #define YD_COLOR_BLUE YD_RGB( 0, 0, 255) // 27 纯蓝
- #define YD_COLOR_MEDIUM_BLUE YD_RGB( 0, 0, 205) // 28 中蓝色
- #define YD_COLOR_MIDNIGHT_BLUE YD_RGB( 25, 25, 112) // 29 午夜蓝
- #define YD_COLOR_DARK_BLUE YD_RGB( 0, 0, 139) // 30 暗蓝色
- #define YD_COLOR_NAVY_BLUE YD_RGB( 0, 0, 128) // 31 海军蓝
- #define YD_COLOR_ROYAL_BLUE YD_RGB( 65, 105, 225) // 32 皇家蓝 (宝蓝)
- #define YD_COLOR_CORN_FLOWER_BLUE YD_RGB(100, 149, 237) // 33 矢车菊蓝
- #define YD_COLOR_LIGHT_STEEL_BLUE YD_RGB(176, 196, 222) // 34 亮钢蓝
- #define YD_COLOR_LIGHT_SLATE_GRAY YD_RGB(119, 136, 153) // 35 亮石板灰
- #define YD_COLOR_SLATE_GRAY YD_RGB(112, 128, 144) // 36 石板灰
- #define YD_COLOR_DODGER_BLUE YD_RGB( 30, 144, 255) // 37 道奇蓝
- #define YD_COLOR_ALICE_BLUE YD_RGB(240, 248, 255) // 38 爱丽丝蓝
- #define YD_COLOR_STEEL_BLUE YD_RGB( 70, 130, 180) // 39 钢蓝 (铁青)
- #define YD_COLOR_LIGHT_SKY_BLUE YD_RGB(135, 206, 250) // 40 亮天蓝色
- #define YD_COLOR_SKY_BLUE YD_RGB(135, 206, 235) // 41 天蓝色
- #define YD_COLOR_DEEP_SKY_BLUE YD_RGB( 0, 191, 255) // 42 深天蓝
- #define YD_COLOR_LIGHT_BLUE YD_RGB(173, 216, 230) // 43 亮蓝
- #define YD_COLOR_POWDER_BLUE YD_RGB(176, 224, 230) // 44 火药青
- #define YD_COLOR_CADET_BLUE YD_RGB( 95, 158, 160) // 45 军服蓝
- #define YD_COLOR_AZURE YD_RGB(240, 255, 255) // 46 蔚蓝色
- #define YD_COLOR_LIGHT_CYAN YD_RGB(224, 255, 255) // 47 淡青色
- #define YD_COLOR_PALE_TURQUOISE YD_RGB(175, 238, 238) // 48 弱绿宝石
- #define YD_COLOR_CYAN YD_RGB( 0, 255, 255) // 49 青色
- #define YD_COLOR_AQUA YD_RGB(175, 223, 228) // 50 水色
- #define YD_COLOR_DARK_TURQUOISE YD_RGB( 0, 206, 209) // 51 暗绿宝石
- #define YD_COLOR_DARK_SLATE_GRAY YD_RGB( 47, 79, 79) // 52 暗石板灰
- #define YD_COLOR_DARK_CYAN YD_RGB( 0, 139, 139) // 53 暗青色
- #define YD_COLOR_TEAL YD_RGB( 0, 128, 128) // 54 水鸭色
- #define YD_COLOR_MEDIUM_TURQUOISE YD_RGB( 72, 209, 204) // 55 中绿宝石
- #define YD_COLOR_LIGHT_SEA_GREEN YD_RGB( 32, 178, 170) // 56 浅海洋绿
- #define YD_COLOR_TURQUOISE YD_RGB( 64, 224, 208) // 57 绿宝石
- #define YD_COLOR_AQUAMARINE YD_RGB(127, 255, 212) // 58 宝石碧绿
- #define YD_COLOR_MEDIUM_AQUAMARINE YD_RGB(102, 205, 170) // 59 中宝石碧绿
- #define YD_COLOR_MEDIUM_SPRINGGREEN YD_RGB( 0, 250, 154) // 60 中春绿色
- #define YD_COLOR_MINT_CREAM YD_RGB(245, 255, 250) // 61 薄荷奶油
- #define YD_COLOR_SPRING_GREEN YD_RGB( 0, 255, 127) // 62 春绿色
- #define YD_COLOR_MEDIUM_SEA_GREEN YD_RGB( 60, 179, 113) // 63 中海洋绿
- #define YD_COLOR_SEA_GREEN YD_RGB( 46, 139, 87) // 64 海洋绿
- #define YD_COLOR_HONEYDEW YD_RGB(240, 255, 240) // 65 蜜瓜色
- #define YD_COLOR_LIGHT_GREEN YD_RGB(144, 238, 144) // 66 淡绿色
- #define YD_COLOR_PALE_GREEN YD_RGB(152, 251, 152) // 67 弱绿色
- #define YD_COLOR_DARK_SEA_GREEN YD_RGB(143, 188, 143) // 68 暗海洋绿
- #define YD_COLOR_LIME_GREEN YD_RGB( 50, 205, 50) // 69 闪光深绿
- #define YD_COLOR_LIME YD_RGB( 0, 255, 0) // 70 闪光绿
- #define YD_COLOR_FOREST_GREEN YD_RGB( 34, 139, 34) // 71 森林绿
- #define YD_COLOR_GREEN YD_RGB( 0, 128, 0) // 72 纯绿
- #define YD_COLOR_DARK_GREEN YD_RGB( 0, 100, 0) // 73 暗绿色
- #define YD_COLOR_CHARTREUSE YD_RGB(127, 255, 0) // 74 查特酒绿 (黄绿色)
- #define YD_COLOR_LAWN_GREEN YD_RGB(124, 252, 0) // 75 草坪绿
- #define YD_COLOR_GREEN_YELLOW YD_RGB(173, 255, 47) // 76 绿黄色
- #define YD_COLOR_DARK_OLIVE_GREEN YD_RGB( 85, 107, 47) // 77 暗橄榄绿
- #define YD_COLOR_YELLOW_GREEN YD_RGB(154, 205, 50) // 78 黄绿色
- #define YD_COLOR_OLIVE_DRAB YD_RGB(107, 142, 35) // 79 橄榄褐色
- #define YD_COLOR_BEIGE YD_RGB(245, 245, 220) // 80 米色(灰棕色)
- #define YD_COLOR_LIGHT_GOLDENROD_YELLOW YD_RGB(250, 250, 210) // 81 亮菊黄
- #define YD_COLOR_IVORY YD_RGB(255, 255, 240) // 82 象牙
- #define YD_COLOR_LIGHT_YELLOW YD_RGB(255, 255, 224) // 83 浅黄色
- #define YD_COLOR_YELLOW YD_RGB(255, 255, 0) // 84 纯黄
- #define YD_COLOR_OLIVE YD_RGB(128, 128, 0) // 85 橄榄
- #define YD_COLOR_DARK_KHAKI YD_RGB(189, 183, 107) // 86 深卡叽布
- #define YD_COLOR_LEMON_CHIFFON YD_RGB(255, 250, 205) // 87 柠檬绸
- #define YD_COLOR_PALE_GOLDENROD YD_RGB(238, 232, 170) // 88 灰菊黄
- #define YD_COLOR_KHAKI YD_RGB(240, 230, 140) // 89 卡叽布
- #define YD_COLOR_GOLD YD_RGB(255, 215, 0) // 90 金色
- #define YD_COLOR_CORNSILK YD_RGB(255, 248, 220) // 91 玉米丝色
- #define YD_COLOR_GOLDENROD YD_RGB(218, 165, 32) // 92 金菊黄
- #define YD_COLOR_DARK_GOLDENROD YD_RGB(184, 134, 11) // 93 暗金菊黄
- #define YD_COLOR_FLORAL_WHITE YD_RGB(255, 250, 240) // 94 花的白色
- #define YD_COLOR_OLD_LACE YD_RGB(253, 245, 230) // 95 旧蕾丝
- #define YD_COLOR_WHEAT YD_RGB(245, 222, 179) // 96 小麦色
- #define YD_COLOR_MOCCASIN YD_RGB(255, 228, 181) // 97 鹿皮靴
- #define YD_COLOR_ORANGE YD_RGB(255, 165, 0) // 98 橙色
- #define YD_COLOR_PAPAYA_WHIP YD_RGB(255, 239, 213) // 99 番木瓜
- #define YD_COLOR_BLANCHED_ALMOND YD_RGB(255, 235, 205) // 100 发白的杏仁色
- #define YD_COLOR_NAVAJO_WHITE YD_RGB(255, 222, 173) // 101 土著白
- #define YD_COLOR_ANTIQUE_WHITE YD_RGB(250, 235, 215) // 102 古董白
- #define YD_COLOR_TAN YD_RGB(210, 180, 140) // 103 茶色
- #define YD_COLOR_BURLY_WOOD YD_RGB(222, 184, 135) // 104 硬木色
- #define YD_COLOR_BISQUE YD_RGB(255, 228, 196) // 105 陶坯黄
- #define YD_COLOR_DARK_ORANGE YD_RGB(255, 140, 0) // 106 深橙色
- #define YD_COLOR_LINEN YD_RGB(250, 240, 230) // 107 亚麻布
- #define YD_COLOR_PERU YD_RGB(205, 133, 63) // 108 秘鲁
- #define YD_COLOR_PEACH_PUFF YD_RGB(255, 218, 185) // 109 桃肉色
- #define YD_COLOR_SANDY_BROWN YD_RGB(244, 164, 96) // 110 沙棕色
- #define YD_COLOR_CHOCOLATE YD_RGB(210, 105, 30) // 111 巧克力
- #define YD_COLOR_SADDLE_BROWN YD_RGB(139, 69, 19) // 112 马鞍棕色
- #define YD_COLOR_SEASHELL YD_RGB(255, 245, 238) // 113 海贝壳
- #define YD_COLOR_SIENNA YD_RGB(160, 82, 45) // 114 黄土赭色
- #define YD_COLOR_LIGHT_SALMON YD_RGB(255, 160, 122) // 115 浅鲑鱼肉色
- #define YD_COLOR_CORAL YD_RGB(255, 127, 80) // 116 珊瑚
- #define YD_COLOR_ORANGE_RED YD_RGB(255, 69, 0) // 117 橙红色
- #define YD_COLOR_DARK_SALMON YD_RGB(233, 150, 122) // 118 深鲜肉(鲑鱼)色
- #define YD_COLOR_TOMATO YD_RGB(255, 99, 71) // 129 番茄红
- #define YD_COLOR_MISTY_ROSE YD_RGB(255, 228, 225) // 120 薄雾玫瑰
- #define YD_COLOR_SALMON YD_RGB(250, 128, 114) // 121 鲜肉(鲑鱼)色
- #define YD_COLOR_SNOW YD_RGB(255, 250, 250) // 122 雪
- #define YD_COLOR_LIGHT_CORAL YD_RGB(240, 128, 128) // 123 淡珊瑚色
- #define YD_COLOR_ROSY_BROWN YD_RGB(188, 143, 143) // 124 玫瑰棕色
- #define YD_COLOR_INDIAN_RED YD_RGB(205, 92, 92) // 125 印度红
- #define YD_COLOR_RED YD_RGB(255, 0, 0) // 126 纯红
- #define YD_COLOR_BROWN YD_RGB(165, 42, 42) // 127 棕色
- #define YD_COLOR_FIRE_BRICK YD_RGB(178, 34, 34) // 128 耐火砖
- #define YD_COLOR_DARK_RED YD_RGB(139, 0, 0) // 139 深红色
- #define YD_COLOR_MAROON YD_RGB(128, 0, 0) // 130 栗色
- #define YD_COLOR_WHITE YD_RGB(255, 255, 255) // 131 纯白
- #define YD_COLOR_WHITE_SMOKE YD_RGB(245, 245, 245) // 132 白烟
- #define YD_COLOR_GAINSBORO YD_RGB(220, 220, 220) // 133 庚斯博罗灰色
- #define YD_COLOR_LIGHT_GREY YD_RGB(211, 211, 211) // 134 浅灰色
- #define YD_COLOR_SILVER YD_RGB(192, 192, 192) // 135 银灰色
- #define YD_COLOR_DARK_GRAY YD_RGB(169, 169, 169) // 136 深灰色
- #define YD_COLOR_GRAY YD_RGB(128, 128, 128) // 137 灰色
- #define YD_COLOR_DIM_GRAY YD_RGB(105, 105, 105) // 138 暗淡的灰色
- #define YD_COLOR_BLACK YD_RGB( 0, 0, 0) // 139 纯黑
复制代码 几年前写过一个小程序:3D屏保:排色榜里面就用了这些颜色。
程序中一排颜色以冒泡的方式进行排序。
-----------------
无聊提到的网站,那里的颜色全。我将其改为C++代码:
color_table.h- /****************************************************************
- File name : color_table.h
- Author : 叶飞影
- Version : 1.0a
- Create Date : 2016/12/20
- Description :
- *****************************************************************/
- #ifndef _color_table_h_
- #define _color_table_h_
- // --------------------------------------------------------------------------------------
- #include <cmath>
- #include <cstdlib>
- #include <cstring>
- #include <cfloat>
- // --------------------------------------------------------------------------------------
- #define COLOR_TABLE_SIZE 512
- // --------------------------------------------------------------------------------------
- class CColorTable
- {
- public:
- static CColorTable& Instance();
- CColorTable();
- unsigned int GetColorCount() const;
- const char* GetColorName(unsigned int index) const;
- unsigned int GetColorValue(unsigned int index) const;
- unsigned int GetColorValue(const char* szName) const;
- bool SetColor(const char* szName, unsigned int color);
- void SetDefaultColors();
- void Clear();
- private:
- struct Color
- {
- char _name[32];
- unsigned int _hash;
- unsigned int _color;
- };
- static void BuildColor(Color& color, const char* szName, unsigned int r, unsigned int g, unsigned int b);
- private:
- Color m_colors[COLOR_TABLE_SIZE];
- unsigned int m_count;
- };
- // --------------------------------------------------------------------------------------
- #endif
复制代码 color_table.cpp- /****************************************************************
- File name : color_table.cpp
- Author : 叶飞影
- Version : 1.0a
- Create Date : 2016/12/20
- Description : 代码写了没测,不保证正确
- *****************************************************************/
- // --------------------------------------------------------------------------------------
- #include &#34;color_table.h&#34;
- #include <assert.h>
- // --------------------------------------------------------------------------------------
- #pragma warning(disable: 4996)
- // --------------------------------------------------------------------------------------
- // 计算字符串的HASH值(大小写敏感)
- unsigned int HashString(const char*szString)
- {
- unsigned int hash = 0;
- unsigned int g;
- char v;
- while(*szString != &#39;\0&#39;)
- {
- v = *szString;
- hash = (hash<<4) + (unsigned int)(v);
- g = hash & ((unsigned int) 0xf << (32 - 4));
- if(g != 0)
- {
- hash ^= g >> (32 - 8);
- hash ^= g;
- }
- szString++;
- }
- return hash;
- }
- // --------------------------------------------------------------------------------------
- CColorTable& CColorTable::Instance()
- {
- static CColorTable color_table;
- return color_table;
- }
- CColorTable::CColorTable()
- {
- SetDefaultColors();
- }
- unsigned int CColorTable::GetColorCount() const
- {
- return m_count;
- }
- const char* CColorTable::GetColorName(unsigned int index) const
- {
- if (index < m_count)
- {
- return m_colors[index]._name;
- }
- else
- {
- return 0;
- }
- }
- unsigned int CColorTable::GetColorValue(unsigned int index) const
- {
- if (index < m_count)
- {
- return m_colors[index]._color;
- }
- else
- {
- return 0;
- }
- }
- unsigned int CColorTable::GetColorValue(const char* szName) const
- {
- if (!szName || !szName[0])
- {
- return 0;
- }
- unsigned int h = HashString(szName);
- for (unsigned int i = 0; i < m_count; ++i)
- {
- if (m_colors[i]._hash == h &&
- strcmp(szName, m_colors[i]._name) == 0)
- {
- return m_colors[i]._color;
- }
- }
- return 0;
- }
- bool CColorTable::SetColor(const char* szName, unsigned int color)
- {
- if (!szName || !szName[0])
- {
- return false;
- }
- size_t len = strlen(szName);
- if (len > 31)
- {
- return false;
- }
- unsigned int h = HashString(szName);
- for (unsigned int i = 0; i < m_count; ++i)
- {
- if (m_colors[i]._hash == h &&
- strcmp(szName, m_colors[i]._name) == 0)
- {
- m_colors[i]._color = color;
- return true;
- }
- }
- if (m_count < COLOR_TABLE_SIZE)
- {
- strcpy(m_colors[m_count]._name, szName);
- m_colors[m_count]._hash = h;
- m_colors[m_count]._color = color;
- ++m_count;
- return true;
- }
- else
- {
- return false;
- }
- }
- void CColorTable::Clear()
- {
- memset(m_colors, 0, sizeof(m_colors));
- m_count = 0;
- }
- void CColorTable::BuildColor(Color& color, const char* szName, unsigned int r, unsigned int g, unsigned int b)
- {
- strcpy(color._name, szName);
- color._hash = HashString(szName);
- color._color = 0xff000000 | (r << 16) | (g << 8) | b;
- }
- // http://tool.oschina.net/commons?type=3
- void CColorTable::SetDefaultColors()
- {
- memset(m_colors, 0, sizeof(m_colors));
- m_count = 0;
- BuildColor(m_colors[m_count++], &#34;Snow&#34;, 255, 250, 250); // #FFFAFA
- BuildColor(m_colors[m_count++], &#34;GhostWhite&#34;, 248, 248, 255); // #F8F8FF
- BuildColor(m_colors[m_count++], &#34;WhiteSmoke&#34;, 245, 245, 245); // #F5F5F5
- BuildColor(m_colors[m_count++], &#34;Gainsboro&#34;, 220, 220, 220); // #DCDCDC
- BuildColor(m_colors[m_count++], &#34;FloralWhite&#34;, 255, 250, 240); // #FFFAF0
- BuildColor(m_colors[m_count++], &#34;OldLace&#34;, 253, 245, 230); // #FDF5E6
- BuildColor(m_colors[m_count++], &#34;Linen&#34;, 250, 240, 230); // #FAF0E6
- BuildColor(m_colors[m_count++], &#34;AntiqueWhite&#34;, 250, 235, 215); // #FAEBD7
- BuildColor(m_colors[m_count++], &#34;PapayaWhip&#34;, 255, 239, 213); // #FFEFD5
- BuildColor(m_colors[m_count++], &#34;BlanchedAlmond&#34;, 255, 235, 205); // #FFEBCD
- BuildColor(m_colors[m_count++], &#34;Bisque&#34;, 255, 228, 196); // #FFE4C4
- BuildColor(m_colors[m_count++], &#34;PeachPuff&#34;, 255, 218, 185); // #FFDAB9
- BuildColor(m_colors[m_count++], &#34;NavajoWhite&#34;, 255, 222, 173); // #FFDEAD
- BuildColor(m_colors[m_count++], &#34;Moccasin&#34;, 255, 228, 181); // #FFE4B5
- BuildColor(m_colors[m_count++], &#34;Cornsilk&#34;, 255, 248, 220); // #FFF8DC
- BuildColor(m_colors[m_count++], &#34;Ivory&#34;, 255, 255, 240); // #FFFFF0
- BuildColor(m_colors[m_count++], &#34;LemonChiffon&#34;, 255, 250, 205); // #FFFACD
- BuildColor(m_colors[m_count++], &#34;Seashell&#34;, 255, 245, 238); // #FFF5EE
- BuildColor(m_colors[m_count++], &#34;Honeydew&#34;, 240, 255, 240); // #F0FFF0
- BuildColor(m_colors[m_count++], &#34;MintCream&#34;, 245, 255, 250); // #F5FFFA
- BuildColor(m_colors[m_count++], &#34;Azure&#34;, 240, 255, 255); // #F0FFFF
- BuildColor(m_colors[m_count++], &#34;AliceBlue&#34;, 240, 248, 255); // #F0F8FF
- BuildColor(m_colors[m_count++], &#34;lavender&#34;, 230, 230, 250); // #E6E6FA
- BuildColor(m_colors[m_count++], &#34;LavenderBlush&#34;, 255, 240, 245); // #FFF0F5
- BuildColor(m_colors[m_count++], &#34;MistyRose&#34;, 255, 228, 225); // #FFE4E1
- BuildColor(m_colors[m_count++], &#34;White&#34;, 255, 255, 255); // #FFFFFF
- BuildColor(m_colors[m_count++], &#34;Black&#34;, 0 , 0 , 0 ); // #000000
- BuildColor(m_colors[m_count++], &#34;DarkSlateGray&#34;, 47 , 79 , 79 ); // #2F4F4F
- BuildColor(m_colors[m_count++], &#34;DimGrey&#34;, 105, 105, 105); // #696969
- BuildColor(m_colors[m_count++], &#34;SlateGrey&#34;, 112, 128, 144); // #708090
- BuildColor(m_colors[m_count++], &#34;LightSlateGray&#34;, 119, 136, 153); // #778899
- BuildColor(m_colors[m_count++], &#34;Grey&#34;, 190, 190, 190); // #BEBEBE
- BuildColor(m_colors[m_count++], &#34;LightGray&#34;, 211, 211, 211); // #D3D3D3
- BuildColor(m_colors[m_count++], &#34;MidnightBlue&#34;, 25 , 25 , 112); // #191970
- BuildColor(m_colors[m_count++], &#34;NavyBlue&#34;, 0 , 0 , 128); // #000080
- BuildColor(m_colors[m_count++], &#34;CornflowerBlue&#34;, 100, 149, 237); // #6495ED
- BuildColor(m_colors[m_count++], &#34;DarkSlateBlue&#34;, 72 , 61 , 139); // #483D8B
- BuildColor(m_colors[m_count++], &#34;SlateBlue&#34;, 106, 90 , 205); // #6A5ACD
- BuildColor(m_colors[m_count++], &#34;MediumSlateBlue&#34;, 123, 104, 238); // #7B68EE
- BuildColor(m_colors[m_count++], &#34;LightSlateBlue&#34;, 132, 112, 255); // #8470FF
- BuildColor(m_colors[m_count++], &#34;MediumBlue&#34;, 0 , 0 , 205); // #0000CD
- BuildColor(m_colors[m_count++], &#34;RoyalBlue&#34;, 65 , 105, 225); // #4169E1
- BuildColor(m_colors[m_count++], &#34;Blue&#34;, 0 , 0 , 255); // #0000FF
- BuildColor(m_colors[m_count++], &#34;DodgerBlue&#34;, 30 , 144, 255); // #1E90FF
- BuildColor(m_colors[m_count++], &#34;DeepSkyBlue&#34;, 0 , 191, 255); // #00BFFF
- BuildColor(m_colors[m_count++], &#34;SkyBlue&#34;, 135, 206, 235); // #87CEEB
- BuildColor(m_colors[m_count++], &#34;LightSkyBlue&#34;, 135, 206, 250); // #87CEFA
- BuildColor(m_colors[m_count++], &#34;SteelBlue&#34;, 70 , 130, 180); // #4682B4
- BuildColor(m_colors[m_count++], &#34;LightSteelBlue&#34;, 176, 196, 222); // #B0C4DE
- BuildColor(m_colors[m_count++], &#34;LightBlue&#34;, 173, 216, 230); // #ADD8E6
- BuildColor(m_colors[m_count++], &#34;PowderBlue&#34;, 176, 224, 230); // #B0E0E6
- BuildColor(m_colors[m_count++], &#34;PaleTurquoise&#34;, 175, 238, 238); // #AFEEEE
- BuildColor(m_colors[m_count++], &#34;DarkTurquoise&#34;, 0 , 206, 209); // #00CED1
- BuildColor(m_colors[m_count++], &#34;MediumTurquoise&#34;, 72 , 209, 204); // #48D1CC
- BuildColor(m_colors[m_count++], &#34;Turquoise&#34;, 64 , 224, 208); // #40E0D0
- BuildColor(m_colors[m_count++], &#34;Cyan&#34;, 0 , 255, 255); // #00FFFF
- BuildColor(m_colors[m_count++], &#34;LightCyan&#34;, 224, 255, 255); // #E0FFFF
- BuildColor(m_colors[m_count++], &#34;CadetBlue&#34;, 95 , 158, 160); // #5F9EA0
- BuildColor(m_colors[m_count++], &#34;MediumAquamarine&#34;, 102, 205, 170); // #66CDAA
- BuildColor(m_colors[m_count++], &#34;Aquamarine&#34;, 127, 255, 212); // #7FFFD4
- BuildColor(m_colors[m_count++], &#34;DarkGreen&#34;, 0 , 100, 0 ); // #006400
- BuildColor(m_colors[m_count++], &#34;DarkOliveGreen&#34;, 85 , 107, 47 ); // #556B2F
- BuildColor(m_colors[m_count++], &#34;DarkSeaGreen&#34;, 143, 188, 143); // #8FBC8F
- BuildColor(m_colors[m_count++], &#34;SeaGreen&#34;, 46 , 139, 87 ); // #2E8B57
- BuildColor(m_colors[m_count++], &#34;MediumSeaGreen&#34;, 60 , 179, 113); // #3CB371
- BuildColor(m_colors[m_count++], &#34;LightSeaGreen&#34;, 32 , 178, 170); // #20B2AA
- BuildColor(m_colors[m_count++], &#34;PaleGreen&#34;, 152, 251, 152); // #98FB98
- BuildColor(m_colors[m_count++], &#34;SpringGreen&#34;, 0 , 255, 127); // #00FF7F
- BuildColor(m_colors[m_count++], &#34;LawnGreen&#34;, 124, 252, 0 ); // #7CFC00
- BuildColor(m_colors[m_count++], &#34;Green&#34;, 0 , 255, 0 ); // #00FF00
- BuildColor(m_colors[m_count++], &#34;Chartreuse&#34;, 127, 255, 0 ); // #7FFF00
- BuildColor(m_colors[m_count++], &#34;MedSpringGreen&#34;, 0 , 250, 154); // #00FA9A
- BuildColor(m_colors[m_count++], &#34;GreenYellow&#34;, 173, 255, 47 ); // #ADFF2F
- BuildColor(m_colors[m_count++], &#34;LimeGreen&#34;, 50 , 205, 50 ); // #32CD32
- BuildColor(m_colors[m_count++], &#34;YellowGreen&#34;, 154, 205, 50 ); // #9ACD32
- BuildColor(m_colors[m_count++], &#34;ForestGreen&#34;, 34 , 139, 34 ); // #228B22
- BuildColor(m_colors[m_count++], &#34;OliveDrab&#34;, 107, 142, 35 ); // #6B8E23
- BuildColor(m_colors[m_count++], &#34;DarkKhaki&#34;, 189, 183, 107); // #BDB76B
- BuildColor(m_colors[m_count++], &#34;PaleGoldenrod&#34;, 238, 232, 170); // #EEE8AA
- BuildColor(m_colors[m_count++], &#34;LtGoldenrodYello&#34;, 250, 250, 210); // #FAFAD2
- BuildColor(m_colors[m_count++], &#34;LightYellow&#34;, 255, 255, 224); // #FFFFE0
- BuildColor(m_colors[m_count++], &#34;Yellow&#34;, 255, 255, 0 ); // #FFFF00
- BuildColor(m_colors[m_count++], &#34;Gold&#34;, 255, 215, 0 ); // #FFD700
- BuildColor(m_colors[m_count++], &#34;LightGoldenrod&#34;, 238, 221, 130); // #EEDD82
- BuildColor(m_colors[m_count++], &#34;goldenrod&#34;, 218, 165, 32 ); // #DAA520
- BuildColor(m_colors[m_count++], &#34;DarkGoldenrod&#34;, 184, 134, 11 ); // #B8860B
- BuildColor(m_colors[m_count++], &#34;RosyBrown&#34;, 188, 143, 143); // #BC8F8F
- BuildColor(m_colors[m_count++], &#34;IndianRed&#34;, 205, 92 , 92 ); // #CD5C5C
- BuildColor(m_colors[m_count++], &#34;SaddleBrown&#34;, 139, 69 , 19 ); // #8B4513
- BuildColor(m_colors[m_count++], &#34;Sienna&#34;, 160, 82 , 45 ); // #A0522D
- BuildColor(m_colors[m_count++], &#34;Peru&#34;, 205, 133, 63 ); // #CD853F
- BuildColor(m_colors[m_count++], &#34;Burlywood&#34;, 222, 184, 135); // #DEB887
- BuildColor(m_colors[m_count++], &#34;Beige&#34;, 245, 245, 220); // #F5F5DC
- BuildColor(m_colors[m_count++], &#34;Wheat&#34;, 245, 222, 179); // #F5DEB3
- BuildColor(m_colors[m_count++], &#34;SandyBrown&#34;, 244, 164, 96 ); // #F4A460
- BuildColor(m_colors[m_count++], &#34;Tan&#34;, 210, 180, 140); // #D2B48C
- BuildColor(m_colors[m_count++], &#34;Chocolate&#34;, 210, 105, 30 ); // #D2691E
- BuildColor(m_colors[m_count++], &#34;Firebrick&#34;, 178, 34 , 34 ); // #B22222
- BuildColor(m_colors[m_count++], &#34;Brown&#34;, 165, 42 , 42 ); // #A52A2A
- BuildColor(m_colors[m_count++], &#34;DarkSalmon&#34;, 233, 150, 122); // #E9967A
- BuildColor(m_colors[m_count++], &#34;Salmon&#34;, 250, 128, 114); // #FA8072
- BuildColor(m_colors[m_count++], &#34;LightSalmon&#34;, 255, 160, 122); // #FFA07A
- BuildColor(m_colors[m_count++], &#34;Orange&#34;, 255, 165, 0 ); // #FFA500
- BuildColor(m_colors[m_count++], &#34;DarkOrange&#34;, 255, 140, 0 ); // #FF8C00
- BuildColor(m_colors[m_count++], &#34;Coral&#34;, 255, 127, 80 ); // #FF7F50
- BuildColor(m_colors[m_count++], &#34;LightCoral&#34;, 240, 128, 128); // #F08080
- BuildColor(m_colors[m_count++], &#34;Tomato&#34;, 255, 99 , 71 ); // #FF6347
- BuildColor(m_colors[m_count++], &#34;OrangeRed&#34;, 255, 69 , 0 ); // #FF4500
- BuildColor(m_colors[m_count++], &#34;Red&#34;, 255, 0 , 0 ); // #FF0000
- BuildColor(m_colors[m_count++], &#34;HotPink&#34;, 255, 105, 180); // #FF69B4
- BuildColor(m_colors[m_count++], &#34;DeepPink&#34;, 255, 20 , 147); // #FF1493
- BuildColor(m_colors[m_count++], &#34;Pink&#34;, 255, 192, 203); // #FFC0CB
- BuildColor(m_colors[m_count++], &#34;LightPink&#34;, 255, 182, 193); // #FFB6C1
- BuildColor(m_colors[m_count++], &#34;PaleVioletRed&#34;, 219, 112, 147); // #DB7093
- BuildColor(m_colors[m_count++], &#34;Maroon&#34;, 176, 48 , 96 ); // #B03060
- BuildColor(m_colors[m_count++], &#34;MediumVioletRed&#34;, 199, 21 , 133); // #C71585
- BuildColor(m_colors[m_count++], &#34;VioletRed&#34;, 208, 32 , 144); // #D02090
- BuildColor(m_colors[m_count++], &#34;Magenta&#34;, 255, 0 , 255); // #FF00FF
- BuildColor(m_colors[m_count++], &#34;Violet&#34;, 238, 130, 238); // #EE82EE
- BuildColor(m_colors[m_count++], &#34;Plum&#34;, 221, 160, 221); // #DDA0DD
- BuildColor(m_colors[m_count++], &#34;Orchid&#34;, 218, 112, 214); // #DA70D6
- BuildColor(m_colors[m_count++], &#34;MediumOrchid&#34;, 186, 85 , 211); // #BA55D3
- BuildColor(m_colors[m_count++], &#34;DarkOrchid&#34;, 153, 50 , 204); // #9932CC
- BuildColor(m_colors[m_count++], &#34;DarkViolet&#34;, 148, 0 , 211); // #9400D3
- BuildColor(m_colors[m_count++], &#34;BlueViolet&#34;, 138, 43 , 226); // #8A2BE2
- BuildColor(m_colors[m_count++], &#34;Purple&#34;, 160, 32 , 240); // #A020F0
- BuildColor(m_colors[m_count++], &#34;MediumPurple&#34;, 147, 112, 219); // #9370DB
- BuildColor(m_colors[m_count++], &#34;Thistle&#34;, 216, 191, 216); // #D8BFD8
- BuildColor(m_colors[m_count++], &#34;Snow1&#34;, 255, 250, 250); // #FFFAFA
- BuildColor(m_colors[m_count++], &#34;Snow2&#34;, 238, 233, 233); // #EEE9E9
- BuildColor(m_colors[m_count++], &#34;Snow3&#34;, 205, 201, 201); // #CDC9C9
- BuildColor(m_colors[m_count++], &#34;Snow4&#34;, 139, 137, 137); // #8B8989
- BuildColor(m_colors[m_count++], &#34;Seashell1&#34;, 255, 245, 238); // #FFF5EE
- BuildColor(m_colors[m_count++], &#34;Seashell2&#34;, 238, 229, 222); // #EEE5DE
- BuildColor(m_colors[m_count++], &#34;Seashell3&#34;, 205, 197, 191); // #CDC5BF
- BuildColor(m_colors[m_count++], &#34;Seashell4&#34;, 139, 134, 130); // #8B8682
- BuildColor(m_colors[m_count++], &#34;AntiqueWhite1&#34;, 255, 239, 219); // #FFEFDB
- BuildColor(m_colors[m_count++], &#34;AntiqueWhite2&#34;, 238, 223, 204); // #EEDFCC
- BuildColor(m_colors[m_count++], &#34;AntiqueWhite3&#34;, 205, 192, 176); // #CDC0B0
- BuildColor(m_colors[m_count++], &#34;AntiqueWhite4&#34;, 139, 131, 120); // #8B8378
- BuildColor(m_colors[m_count++], &#34;Bisque1&#34;, 255, 228, 196); // #FFE4C4
- BuildColor(m_colors[m_count++], &#34;Bisque2&#34;, 238, 213, 183); // #EED5B7
- BuildColor(m_colors[m_count++], &#34;Bisque3&#34;, 205, 183, 158); // #CDB79E
- BuildColor(m_colors[m_count++], &#34;Bisque4&#34;, 139, 125, 107); // #8B7D6B
- BuildColor(m_colors[m_count++], &#34;PeachPuff1&#34;, 255, 218, 185); // #FFDAB9
- BuildColor(m_colors[m_count++], &#34;PeachPuff2&#34;, 238, 203, 173); // #EECBAD
- BuildColor(m_colors[m_count++], &#34;PeachPuff3&#34;, 205, 175, 149); // #CDAF95
- BuildColor(m_colors[m_count++], &#34;PeachPuff4&#34;, 139, 119, 101); // #8B7765
- BuildColor(m_colors[m_count++], &#34;NavajoWhite1&#34;, 255, 222, 173); // #FFDEAD
- BuildColor(m_colors[m_count++], &#34;NavajoWhite2&#34;, 238, 207, 161); // #EECFA1
- BuildColor(m_colors[m_count++], &#34;NavajoWhite3&#34;, 205, 179, 139); // #CDB38B
- BuildColor(m_colors[m_count++], &#34;NavajoWhite4&#34;, 139, 121, 94 ); // #8B795E
- BuildColor(m_colors[m_count++], &#34;LemonChiffon1&#34;, 255, 250, 205); // #FFFACD
- BuildColor(m_colors[m_count++], &#34;LemonChiffon2&#34;, 238, 233, 191); // #EEE9BF
- BuildColor(m_colors[m_count++], &#34;LemonChiffon3&#34;, 205, 201, 165); // #CDC9A5
- BuildColor(m_colors[m_count++], &#34;LemonChiffon4&#34;, 139, 137, 112); // #8B8970
- BuildColor(m_colors[m_count++], &#34;Cornsilk1&#34;, 255, 248, 220); // #FFF8DC
- BuildColor(m_colors[m_count++], &#34;Cornsilk2&#34;, 238, 232, 205); // #EEE8CD
- BuildColor(m_colors[m_count++], &#34;Cornsilk3&#34;, 205, 200, 177); // #CDC8B1
- BuildColor(m_colors[m_count++], &#34;Cornsilk4&#34;, 139, 136, 120); // #8B8878
- BuildColor(m_colors[m_count++], &#34;Ivory1&#34;, 255, 255, 240); // #FFFFF0
- BuildColor(m_colors[m_count++], &#34;Ivory2&#34;, 238, 238, 224); // #EEEEE0
- BuildColor(m_colors[m_count++], &#34;Ivory3&#34;, 205, 205, 193); // #CDCDC1
- BuildColor(m_colors[m_count++], &#34;Ivory4&#34;, 139, 139, 131); // #8B8B83
- BuildColor(m_colors[m_count++], &#34;Honeydew1&#34;, 240, 255, 240); // #F0FFF0
- BuildColor(m_colors[m_count++], &#34;Honeydew2&#34;, 224, 238, 224); // #E0EEE0
- BuildColor(m_colors[m_count++], &#34;Honeydew3&#34;, 193, 205, 193); // #C1CDC1
- BuildColor(m_colors[m_count++], &#34;Honeydew4&#34;, 131, 139, 131); // #838B83
- BuildColor(m_colors[m_count++], &#34;LavenderBlush1&#34;, 255, 240, 245); // #FFF0F5
- BuildColor(m_colors[m_count++], &#34;LavenderBlush2&#34;, 238, 224, 229); // #EEE0E5
- BuildColor(m_colors[m_count++], &#34;LavenderBlush3&#34;, 205, 193, 197); // #CDC1C5
- BuildColor(m_colors[m_count++], &#34;LavenderBlush4&#34;, 139, 131, 134); // #8B8386
- BuildColor(m_colors[m_count++], &#34;MistyRose1&#34;, 255, 228, 225); // #FFE4E1
- BuildColor(m_colors[m_count++], &#34;MistyRose2&#34;, 238, 213, 210); // #EED5D2
- BuildColor(m_colors[m_count++], &#34;MistyRose3&#34;, 205, 183, 181); // #CDB7B5
- BuildColor(m_colors[m_count++], &#34;MistyRose4&#34;, 139, 125, 123); // #8B7D7B
- BuildColor(m_colors[m_count++], &#34;Azure1&#34;, 240, 255, 255); // #F0FFFF
- BuildColor(m_colors[m_count++], &#34;Azure2&#34;, 224, 238, 238); // #E0EEEE
- BuildColor(m_colors[m_count++], &#34;Azure3&#34;, 193, 205, 205); // #C1CDCD
- BuildColor(m_colors[m_count++], &#34;Azure4&#34;, 131, 139, 139); // #838B8B
- BuildColor(m_colors[m_count++], &#34;SlateBlue1&#34;, 131, 111, 255); // #836FFF
- BuildColor(m_colors[m_count++], &#34;SlateBlue2&#34;, 122, 103, 238); // #7A67EE
- BuildColor(m_colors[m_count++], &#34;SlateBlue3&#34;, 105, 89 , 205); // #6959CD
- BuildColor(m_colors[m_count++], &#34;SlateBlue4&#34;, 71 , 60 , 139); // #473C8B
- BuildColor(m_colors[m_count++], &#34;RoyalBlue1&#34;, 72 , 118, 255); // #4876FF
- BuildColor(m_colors[m_count++], &#34;RoyalBlue2&#34;, 67 , 110, 238); // #436EEE
- BuildColor(m_colors[m_count++], &#34;RoyalBlue3&#34;, 58 , 95 , 205); // #3A5FCD
- BuildColor(m_colors[m_count++], &#34;RoyalBlue4&#34;, 39 , 64 , 139); // #27408B
- BuildColor(m_colors[m_count++], &#34;Blue1&#34;, 0 , 0 , 255); // #0000FF
- BuildColor(m_colors[m_count++], &#34;Blue2&#34;, 0 , 0 , 238); // #0000EE
- BuildColor(m_colors[m_count++], &#34;Blue3&#34;, 0 , 0 , 205); // #0000CD
- BuildColor(m_colors[m_count++], &#34;Blue4&#34;, 0 , 0 , 139); // #00008B
- BuildColor(m_colors[m_count++], &#34;DodgerBlue1&#34;, 30 , 144, 255); // #1E90FF
- BuildColor(m_colors[m_count++], &#34;DodgerBlue2&#34;, 28 , 134, 238); // #1C86EE
- BuildColor(m_colors[m_count++], &#34;DodgerBlue3&#34;, 24 , 116, 205); // #1874CD
- BuildColor(m_colors[m_count++], &#34;DodgerBlue4&#34;, 16 , 78 , 139); // #104E8B
- BuildColor(m_colors[m_count++], &#34;SteelBlue1&#34;, 99 , 184, 255); // #63B8FF
- BuildColor(m_colors[m_count++], &#34;SteelBlue2&#34;, 92 , 172, 238); // #5CACEE
- BuildColor(m_colors[m_count++], &#34;SteelBlue3&#34;, 79 , 148, 205); // #4F94CD
- BuildColor(m_colors[m_count++], &#34;SteelBlue4&#34;, 54 , 100, 139); // #36648B
- BuildColor(m_colors[m_count++], &#34;DeepSkyBlue1&#34;, 0 , 191, 255); // #00BFFF
- BuildColor(m_colors[m_count++], &#34;DeepSkyBlue2&#34;, 0 , 178, 238); // #00B2EE
- BuildColor(m_colors[m_count++], &#34;DeepSkyBlue3&#34;, 0 , 154, 205); // #009ACD
- BuildColor(m_colors[m_count++], &#34;DeepSkyBlue4&#34;, 0 , 104, 139); // #00688B
- BuildColor(m_colors[m_count++], &#34;SkyBlue1&#34;, 135, 206, 255); // #87CEFF
- BuildColor(m_colors[m_count++], &#34;SkyBlue2&#34;, 126, 192, 238); // #7EC0EE
- BuildColor(m_colors[m_count++], &#34;SkyBlue3&#34;, 108, 166, 205); // #6CA6CD
- BuildColor(m_colors[m_count++], &#34;SkyBlue4&#34;, 74 , 112, 139); // #4A708B
- BuildColor(m_colors[m_count++], &#34;LightSkyBlue1&#34;, 176, 226, 255); // #B0E2FF
- BuildColor(m_colors[m_count++], &#34;LightSkyBlue2&#34;, 164, 211, 238); // #A4D3EE
- BuildColor(m_colors[m_count++], &#34;LightSkyBlue3&#34;, 141, 182, 205); // #8DB6CD
- BuildColor(m_colors[m_count++], &#34;LightSkyBlue4&#34;, 96 , 123, 139); // #607B8B
- BuildColor(m_colors[m_count++], &#34;SlateGray1&#34;, 198, 226, 255); // #C6E2FF
- BuildColor(m_colors[m_count++], &#34;SlateGray2&#34;, 185, 211, 238); // #B9D3EE
- BuildColor(m_colors[m_count++], &#34;SlateGray3&#34;, 159, 182, 205); // #9FB6CD
- BuildColor(m_colors[m_count++], &#34;SlateGray4&#34;, 108, 123, 139); // #6C7B8B
- BuildColor(m_colors[m_count++], &#34;LightSteelBlue1&#34;, 202, 225, 255); // #CAE1FF
- BuildColor(m_colors[m_count++], &#34;LightSteelBlue2&#34;, 188, 210, 238); // #BCD2EE
- BuildColor(m_colors[m_count++], &#34;LightSteelBlue3&#34;, 162, 181, 205); // #A2B5CD
- BuildColor(m_colors[m_count++], &#34;LightSteelBlue4&#34;, 110, 123, 139); // #6E7B8B
- BuildColor(m_colors[m_count++], &#34;LightBlue1&#34;, 191, 239, 255); // #BFEFFF
- BuildColor(m_colors[m_count++], &#34;LightBlue2&#34;, 178, 223, 238); // #B2DFEE
- BuildColor(m_colors[m_count++], &#34;LightBlue3&#34;, 154, 192, 205); // #9AC0CD
- BuildColor(m_colors[m_count++], &#34;LightBlue4&#34;, 104, 131, 139); // #68838B
- BuildColor(m_colors[m_count++], &#34;LightCyan1&#34;, 224, 255, 255); // #E0FFFF
- BuildColor(m_colors[m_count++], &#34;LightCyan2&#34;, 209, 238, 238); // #D1EEEE
- BuildColor(m_colors[m_count++], &#34;LightCyan3&#34;, 180, 205, 205); // #B4CDCD
- BuildColor(m_colors[m_count++], &#34;LightCyan4&#34;, 122, 139, 139); // #7A8B8B
- BuildColor(m_colors[m_count++], &#34;PaleTurquoise1&#34;, 187, 255, 255); // #BBFFFF
- BuildColor(m_colors[m_count++], &#34;PaleTurquoise2&#34;, 174, 238, 238); // #AEEEEE
- BuildColor(m_colors[m_count++], &#34;PaleTurquoise3&#34;, 150, 205, 205); // #96CDCD
- BuildColor(m_colors[m_count++], &#34;PaleTurquoise4&#34;, 102, 139, 139); // #668B8B
- BuildColor(m_colors[m_count++], &#34;CadetBlue1&#34;, 152, 245, 255); // #98F5FF
- BuildColor(m_colors[m_count++], &#34;CadetBlue2&#34;, 142, 229, 238); // #8EE5EE
- BuildColor(m_colors[m_count++], &#34;CadetBlue3&#34;, 122, 197, 205); // #7AC5CD
- BuildColor(m_colors[m_count++], &#34;CadetBlue4&#34;, 83 , 134, 139); // #53868B
- BuildColor(m_colors[m_count++], &#34;Turquoise1&#34;, 0 , 245, 255); // #00F5FF
- BuildColor(m_colors[m_count++], &#34;Turquoise2&#34;, 0 , 229, 238); // #00E5EE
- BuildColor(m_colors[m_count++], &#34;Turquoise3&#34;, 0 , 197, 205); // #00C5CD
- BuildColor(m_colors[m_count++], &#34;Turquoise4&#34;, 0 , 134, 139); // #00868B
- BuildColor(m_colors[m_count++], &#34;Cyan1&#34;, 0 , 255, 255); // #00FFFF
- BuildColor(m_colors[m_count++], &#34;Cyan2&#34;, 0 , 238, 238); // #00EEEE
- BuildColor(m_colors[m_count++], &#34;Cyan3&#34;, 0 , 205, 205); // #00CDCD
- BuildColor(m_colors[m_count++], &#34;Cyan4&#34;, 0 , 139, 139); // #008B8B
- BuildColor(m_colors[m_count++], &#34;DarkSlateGray1&#34;, 151, 255, 255); // #97FFFF
- BuildColor(m_colors[m_count++], &#34;DarkSlateGray2&#34;, 141, 238, 238); // #8DEEEE
- BuildColor(m_colors[m_count++], &#34;DarkSlateGray3&#34;, 121, 205, 205); // #79CDCD
- BuildColor(m_colors[m_count++], &#34;DarkSlateGray4&#34;, 82 , 139, 139); // #528B8B
- BuildColor(m_colors[m_count++], &#34;Aquamarine1&#34;, 127, 255, 212); // #7FFFD4
- BuildColor(m_colors[m_count++], &#34;Aquamarine2&#34;, 118, 238, 198); // #76EEC6
- BuildColor(m_colors[m_count++], &#34;Aquamarine3&#34;, 102, 205, 170); // #66CDAA
- BuildColor(m_colors[m_count++], &#34;Aquamarine4&#34;, 69 , 139, 116); // #458B74
- BuildColor(m_colors[m_count++], &#34;DarkSeaGreen1&#34;, 193, 255, 193); // #C1FFC1
- BuildColor(m_colors[m_count++], &#34;DarkSeaGreen2&#34;, 180, 238, 180); // #B4EEB4
- BuildColor(m_colors[m_count++], &#34;DarkSeaGreen3&#34;, 155, 205, 155); // #9BCD9B
- BuildColor(m_colors[m_count++], &#34;DarkSeaGreen4&#34;, 105, 139, 105); // #698B69
- BuildColor(m_colors[m_count++], &#34;SeaGreen1&#34;, 84 , 255, 159); // #54FF9F
- BuildColor(m_colors[m_count++], &#34;SeaGreen2&#34;, 78 , 238, 148); // #4EEE94
- BuildColor(m_colors[m_count++], &#34;SeaGreen3&#34;, 67 , 205, 128); // #43CD80
- BuildColor(m_colors[m_count++], &#34;SeaGreen4&#34;, 46 , 139, 87 ); // #2E8B57
- BuildColor(m_colors[m_count++], &#34;PaleGreen1&#34;, 154, 255, 154); // #9AFF9A
- BuildColor(m_colors[m_count++], &#34;PaleGreen2&#34;, 144, 238, 144); // #90EE90
- BuildColor(m_colors[m_count++], &#34;PaleGreen3&#34;, 124, 205, 124); // #7CCD7C
- BuildColor(m_colors[m_count++], &#34;PaleGreen4&#34;, 84 , 139, 84 ); // #548B54
- BuildColor(m_colors[m_count++], &#34;SpringGreen1&#34;, 0 , 255, 127); // #00FF7F
- BuildColor(m_colors[m_count++], &#34;SpringGreen2&#34;, 0 , 238, 118); // #00EE76
- BuildColor(m_colors[m_count++], &#34;SpringGreen3&#34;, 0 , 205, 102); // #00CD66
- BuildColor(m_colors[m_count++], &#34;SpringGreen4&#34;, 0 , 139, 69 ); // #008B45
- BuildColor(m_colors[m_count++], &#34;Green1&#34;, 0 , 255, 0 ); // #00FF00
- BuildColor(m_colors[m_count++], &#34;Green2&#34;, 0 , 238, 0 ); // #00EE00
- BuildColor(m_colors[m_count++], &#34;Green3&#34;, 0 , 205, 0 ); // #00CD00
- BuildColor(m_colors[m_count++], &#34;Green4&#34;, 0 , 139, 0 ); // #008B00
- BuildColor(m_colors[m_count++], &#34;Chartreuse1&#34;, 127, 255, 0 ); // #7FFF00
- BuildColor(m_colors[m_count++], &#34;Chartreuse2&#34;, 118, 238, 0 ); // #76EE00
- BuildColor(m_colors[m_count++], &#34;Chartreuse3&#34;, 102, 205, 0 ); // #66CD00
- BuildColor(m_colors[m_count++], &#34;Chartreuse4&#34;, 69 , 139, 0 ); // #458B00
- BuildColor(m_colors[m_count++], &#34;OliveDrab1&#34;, 192, 255, 62 ); // #C0FF3E
- BuildColor(m_colors[m_count++], &#34;OliveDrab2&#34;, 179, 238, 58 ); // #B3EE3A
- BuildColor(m_colors[m_count++], &#34;OliveDrab3&#34;, 154, 205, 50 ); // #9ACD32
- BuildColor(m_colors[m_count++], &#34;OliveDrab4&#34;, 105, 139, 34 ); // #698B22
- BuildColor(m_colors[m_count++], &#34;DarkOliveGreen1&#34;, 202, 255, 112); // #CAFF70
- BuildColor(m_colors[m_count++], &#34;DarkOliveGreen2&#34;, 188, 238, 104); // #BCEE68
- BuildColor(m_colors[m_count++], &#34;DarkOliveGreen3&#34;, 162, 205, 90 ); // #A2CD5A
- BuildColor(m_colors[m_count++], &#34;DarkOliveGreen4&#34;, 110, 139, 61 ); // #6E8B3D
- BuildColor(m_colors[m_count++], &#34;Khaki1&#34;, 255, 246, 143); // #FFF68F
- BuildColor(m_colors[m_count++], &#34;Khaki2&#34;, 238, 230, 133); // #EEE685
- BuildColor(m_colors[m_count++], &#34;Khaki3&#34;, 205, 198, 115); // #CDC673
- BuildColor(m_colors[m_count++], &#34;Khaki4&#34;, 139, 134, 78 ); // #8B864E
- BuildColor(m_colors[m_count++], &#34;LightGoldenrod1&#34;, 255, 236, 139); // #FFEC8B
- BuildColor(m_colors[m_count++], &#34;LightGoldenrod2&#34;, 238, 220, 130); // #EEDC82
- BuildColor(m_colors[m_count++], &#34;LightGoldenrod3&#34;, 205, 190, 112); // #CDBE70
- BuildColor(m_colors[m_count++], &#34;LightGoldenrod4&#34;, 139, 129, 76 ); // #8B814C
- BuildColor(m_colors[m_count++], &#34;LightYellow1&#34;, 255, 255, 224); // #FFFFE0
- BuildColor(m_colors[m_count++], &#34;LightYellow2&#34;, 238, 238, 209); // #EEEED1
- BuildColor(m_colors[m_count++], &#34;LightYellow3&#34;, 205, 205, 180); // #CDCDB4
- BuildColor(m_colors[m_count++], &#34;LightYellow4&#34;, 139, 139, 122); // #8B8B7A
- BuildColor(m_colors[m_count++], &#34;Yellow1&#34;, 255, 255, 0 ); // #FFFF00
- BuildColor(m_colors[m_count++], &#34;Yellow2&#34;, 238, 238, 0 ); // #EEEE00
- BuildColor(m_colors[m_count++], &#34;Yellow3&#34;, 205, 205, 0 ); // #CDCD00
- BuildColor(m_colors[m_count++], &#34;Yellow4&#34;, 139, 139, 0 ); // #8B8B00
- BuildColor(m_colors[m_count++], &#34;Gold1&#34;, 255, 215, 0 ); // #FFD700
- BuildColor(m_colors[m_count++], &#34;Gold2&#34;, 238, 201, 0 ); // #EEC900
- BuildColor(m_colors[m_count++], &#34;Gold3&#34;, 205, 173, 0 ); // #CDAD00
- BuildColor(m_colors[m_count++], &#34;Gold4&#34;, 139, 117, 0 ); // #8B7500
- BuildColor(m_colors[m_count++], &#34;Goldenrod1&#34;, 255, 193, 37 ); // #FFC125
- BuildColor(m_colors[m_count++], &#34;Goldenrod2&#34;, 238, 180, 34 ); // #EEB422
- BuildColor(m_colors[m_count++], &#34;Goldenrod3&#34;, 205, 155, 29 ); // #CD9B1D
- BuildColor(m_colors[m_count++], &#34;Goldenrod4&#34;, 139, 105, 20 ); // #8B6914
- BuildColor(m_colors[m_count++], &#34;DarkGoldenrod1&#34;, 255, 185, 15 ); // #FFB90F
- BuildColor(m_colors[m_count++], &#34;DarkGoldenrod2&#34;, 238, 173, 14 ); // #EEAD0E
- BuildColor(m_colors[m_count++], &#34;DarkGoldenrod3&#34;, 205, 149, 12 ); // #CD950C
- BuildColor(m_colors[m_count++], &#34;DarkGoldenrod4&#34;, 139, 101, 8 ); // #8B658B
- BuildColor(m_colors[m_count++], &#34;RosyBrown1&#34;, 255, 193, 193); // #FFC1C1
- BuildColor(m_colors[m_count++], &#34;RosyBrown2&#34;, 238, 180, 180); // #EEB4B4
- BuildColor(m_colors[m_count++], &#34;RosyBrown3&#34;, 205, 155, 155); // #CD9B9B
- BuildColor(m_colors[m_count++], &#34;RosyBrown4&#34;, 139, 105, 105); // #8B6969
- BuildColor(m_colors[m_count++], &#34;IndianRed1&#34;, 255, 106, 106); // #FF6A6A
- BuildColor(m_colors[m_count++], &#34;IndianRed2&#34;, 238, 99 , 99 ); // #EE6363
- BuildColor(m_colors[m_count++], &#34;IndianRed3&#34;, 205, 85 , 85 ); // #CD5555
- BuildColor(m_colors[m_count++], &#34;IndianRed4&#34;, 139, 58 , 58 ); // #8B3A3A
- BuildColor(m_colors[m_count++], &#34;Sienna1&#34;, 255, 130, 71 ); // #FF8247
- BuildColor(m_colors[m_count++], &#34;Sienna2&#34;, 238, 121, 66 ); // #EE7942
- BuildColor(m_colors[m_count++], &#34;Sienna3&#34;, 205, 104, 57 ); // #CD6839
- BuildColor(m_colors[m_count++], &#34;Sienna4&#34;, 139, 71 , 38 ); // #8B4726
- BuildColor(m_colors[m_count++], &#34;Burlywood1&#34;, 255, 211, 155); // #FFD39B
- BuildColor(m_colors[m_count++], &#34;Burlywood2&#34;, 238, 197, 145); // #EEC591
- BuildColor(m_colors[m_count++], &#34;Burlywood3&#34;, 205, 170, 125); // #CDAA7D
- BuildColor(m_colors[m_count++], &#34;Burlywood4&#34;, 139, 115, 85 ); // #8B7355
- BuildColor(m_colors[m_count++], &#34;Wheat1&#34;, 255, 231, 186); // #FFE7BA
- BuildColor(m_colors[m_count++], &#34;Wheat2&#34;, 238, 216, 174); // #EED8AE
- BuildColor(m_colors[m_count++], &#34;Wheat3&#34;, 205, 186, 150); // #CDBA96
- BuildColor(m_colors[m_count++], &#34;Wheat4&#34;, 139, 126, 102); // #8B7E66
- BuildColor(m_colors[m_count++], &#34;Tan1&#34;, 255, 165, 79 ); // #FFA54F
- BuildColor(m_colors[m_count++], &#34;Tan2&#34;, 238, 154, 73 ); // #EE9A49
- BuildColor(m_colors[m_count++], &#34;Tan3&#34;, 205, 133, 63 ); // #CD853F
- BuildColor(m_colors[m_count++], &#34;Tan4&#34;, 139, 90 ,43 ); // #8B5A2B
- BuildColor(m_colors[m_count++], &#34;Chocolate1&#34;, 255, 127, 36 ); // #FF7F24
- BuildColor(m_colors[m_count++], &#34;Chocolate2&#34;, 238, 118, 33 ); // #EE7621
- BuildColor(m_colors[m_count++], &#34;Chocolate3&#34;, 205, 102, 29 ); // #CD661D
- BuildColor(m_colors[m_count++], &#34;Chocolate4&#34;, 139, 69 , 19 ); // #8B4513
- BuildColor(m_colors[m_count++], &#34;Firebrick1&#34;, 255, 48 , 48 ); // #FF3030
- BuildColor(m_colors[m_count++], &#34;Firebrick2&#34;, 238, 44 , 44 ); // #EE2C2C
- BuildColor(m_colors[m_count++], &#34;Firebrick3&#34;, 205, 38 , 38 ); // #CD2626
- BuildColor(m_colors[m_count++], &#34;Firebrick4&#34;, 139, 26 , 26 ); // #8B1A1A
- BuildColor(m_colors[m_count++], &#34;Brown1&#34;, 255, 64 , 64 ); // #FF4040
- BuildColor(m_colors[m_count++], &#34;Brown2&#34;, 238, 59 , 59 ); // #EE3B3B
- BuildColor(m_colors[m_count++], &#34;Brown3&#34;, 205, 51 , 51 ); // #CD3333
- BuildColor(m_colors[m_count++], &#34;Brown4&#34;, 139, 35 , 35 ); // #8B2323
- BuildColor(m_colors[m_count++], &#34;Salmon1&#34;, 255, 140, 105); // #FF8C69
- BuildColor(m_colors[m_count++], &#34;Salmon2&#34;, 238, 130, 98 ); // #EE8262
- BuildColor(m_colors[m_count++], &#34;Salmon3&#34;, 205, 112, 84 ); // #CD7054
- BuildColor(m_colors[m_count++], &#34;Salmon4&#34;, 139, 76 , 57 ); // #8B4C39
- BuildColor(m_colors[m_count++], &#34;LightSalmon1&#34;, 255, 160, 122); // #FFA07A
- BuildColor(m_colors[m_count++], &#34;LightSalmon2&#34;, 238, 149, 114); // #EE9572
- BuildColor(m_colors[m_count++], &#34;LightSalmon3&#34;, 205, 129, 98 ); // #CD8162
- BuildColor(m_colors[m_count++], &#34;LightSalmon4&#34;, 139, 87 , 66 ); // #8B5742
- BuildColor(m_colors[m_count++], &#34;Orange1&#34;, 255, 165, 0 ); // #FFA500
- BuildColor(m_colors[m_count++], &#34;Orange2&#34;, 238, 154, 0 ); // #EE9A00
- BuildColor(m_colors[m_count++], &#34;Orange3&#34;, 205, 133, 0 ); // #CD8500
- BuildColor(m_colors[m_count++], &#34;Orange4&#34;, 139, 90 , 0 ); // #8B5A00
- BuildColor(m_colors[m_count++], &#34;DarkOrange1&#34;, 255, 127, 0 ); // #FF7F00
- BuildColor(m_colors[m_count++], &#34;DarkOrange2&#34;, 238, 118, 0 ); // #EE7600
- BuildColor(m_colors[m_count++], &#34;DarkOrange3&#34;, 205, 102, 0 ); // #CD6600
- BuildColor(m_colors[m_count++], &#34;DarkOrange4&#34;, 139, 69 , 0 ); // #8B4500
- BuildColor(m_colors[m_count++], &#34;Coral1&#34;, 255, 114, 86 ); // #FF7256
- BuildColor(m_colors[m_count++], &#34;Coral2&#34;, 238, 106, 80 ); // #EE6A50
- BuildColor(m_colors[m_count++], &#34;Coral3&#34;, 205, 91 , 69 ); // #CD5B45
- BuildColor(m_colors[m_count++], &#34;Coral4&#34;, 139, 62 , 47 ); // #8B3E2F
- BuildColor(m_colors[m_count++], &#34;Tomato1&#34;, 255, 99 , 71 ); // #FF6347
- BuildColor(m_colors[m_count++], &#34;Tomato2&#34;, 238, 92 , 66 ); // #EE5C42
- BuildColor(m_colors[m_count++], &#34;Tomato3&#34;, 205, 79 , 57 ); // #CD4F39
- BuildColor(m_colors[m_count++], &#34;Tomato4&#34;, 139, 54 , 38 ); // #8B3626
- BuildColor(m_colors[m_count++], &#34;OrangeRed1&#34;, 255, 69 , 0 ); // #FF4500
- BuildColor(m_colors[m_count++], &#34;OrangeRed2&#34;, 238, 64 , 0 ); // #EE4000
- BuildColor(m_colors[m_count++], &#34;OrangeRed3&#34;, 205, 55 , 0 ); // #CD3700
- BuildColor(m_colors[m_count++], &#34;OrangeRed4&#34;, 139, 37 , 0 ); // #8B2500
- BuildColor(m_colors[m_count++], &#34;Red1&#34;, 255, 0 , 0 ); // #FF0000
- BuildColor(m_colors[m_count++], &#34;Red2&#34;, 238, 0 , 0 ); // #EE0000
- BuildColor(m_colors[m_count++], &#34;Red3&#34;, 205, 0 , 0 ); // #CD0000
- BuildColor(m_colors[m_count++], &#34;Red4&#34;, 139, 0 , 0 ); // #8B0000
- BuildColor(m_colors[m_count++], &#34;DeepPink1&#34;, 255, 20 , 147); // #FF1493
- BuildColor(m_colors[m_count++], &#34;DeepPink2&#34;, 238, 18 , 137); // #EE1289
- BuildColor(m_colors[m_count++], &#34;DeepPink3&#34;, 205, 16 , 118); // #CD1076
- BuildColor(m_colors[m_count++], &#34;DeepPink4&#34;, 139, 10 , 80 ); // #8B0A50
- BuildColor(m_colors[m_count++], &#34;HotPink1&#34;, 255, 110, 180); // #FF6EB4
- BuildColor(m_colors[m_count++], &#34;HotPink2&#34;, 238, 106, 167); // #EE6AA7
- BuildColor(m_colors[m_count++], &#34;HotPink3&#34;, 205, 96 , 144); // #CD6090
- BuildColor(m_colors[m_count++], &#34;HotPink4&#34;, 139, 58 , 98 ); // #8B3A62
- BuildColor(m_colors[m_count++], &#34;Pink1&#34;, 255, 181, 197); // #FFB5C5
- BuildColor(m_colors[m_count++], &#34;Pink2&#34;, 238, 169, 184); // #EEA9B8
- BuildColor(m_colors[m_count++], &#34;Pink3&#34;, 205, 145, 158); // #CD919E
- BuildColor(m_colors[m_count++], &#34;Pink4&#34;, 139, 99 , 108); // #8B636C
- BuildColor(m_colors[m_count++], &#34;LightPink1&#34;, 255, 174, 185); // #FFAEB9
- BuildColor(m_colors[m_count++], &#34;LightPink2&#34;, 238, 162, 173); // #EEA2AD
- BuildColor(m_colors[m_count++], &#34;LightPink3&#34;, 205, 140, 149); // #CD8C95
- BuildColor(m_colors[m_count++], &#34;LightPink4&#34;, 139, 95 , 101); // #8B5F65
- BuildColor(m_colors[m_count++], &#34;PaleVioletRed1&#34;, 255, 130, 171); // #FF82AB
- BuildColor(m_colors[m_count++], &#34;PaleVioletRed2&#34;, 238, 121, 159); // #EE799F
- BuildColor(m_colors[m_count++], &#34;PaleVioletRed3&#34;, 205, 104, 137); // #CD6889
- BuildColor(m_colors[m_count++], &#34;PaleVioletRed4&#34;, 139, 71 , 93 ); // #8B475D
- BuildColor(m_colors[m_count++], &#34;Maroon1&#34;, 255, 52 , 179); // #FF34B3
- BuildColor(m_colors[m_count++], &#34;Maroon2&#34;, 238, 48 , 167); // #EE30A7
- BuildColor(m_colors[m_count++], &#34;Maroon3&#34;, 205, 41 , 144); // #CD2990
- BuildColor(m_colors[m_count++], &#34;Maroon4&#34;, 139, 28 , 98 ); // #8B1C62
- BuildColor(m_colors[m_count++], &#34;VioletRed1&#34;, 255, 62 , 150); // #FF3E96
- BuildColor(m_colors[m_count++], &#34;VioletRed2&#34;, 238, 58 , 140); // #EE3A8C
- BuildColor(m_colors[m_count++], &#34;VioletRed3&#34;, 205, 50 , 120); // #CD3278
- BuildColor(m_colors[m_count++], &#34;VioletRed4&#34;, 139, 34 , 82 ); // #8B2252
- BuildColor(m_colors[m_count++], &#34;Magenta1&#34;, 255, 0 , 255); // #FF00FF
- BuildColor(m_colors[m_count++], &#34;Magenta2&#34;, 238, 0 , 238); // #EE00EE
- BuildColor(m_colors[m_count++], &#34;Magenta3&#34;, 205, 0 , 205); // #CD00CD
- BuildColor(m_colors[m_count++], &#34;Magenta4&#34;, 139, 0 , 139); // #8B008B
- BuildColor(m_colors[m_count++], &#34;Orchid1&#34;, 255, 131, 250); // #FF83FA
- BuildColor(m_colors[m_count++], &#34;Orchid2&#34;, 238, 122, 233); // #EE7AE9
- BuildColor(m_colors[m_count++], &#34;Orchid3&#34;, 205, 105, 201); // #CD69C9
- BuildColor(m_colors[m_count++], &#34;Orchid4&#34;, 139, 71 , 137); // #8B4789
- BuildColor(m_colors[m_count++], &#34;Plum1&#34;, 255, 187, 255); // #FFBBFF
- BuildColor(m_colors[m_count++], &#34;Plum2&#34;, 238, 174, 238); // #EEAEEE
- BuildColor(m_colors[m_count++], &#34;Plum3&#34;, 205, 150, 205); // #CD96CD
- BuildColor(m_colors[m_count++], &#34;Plum4&#34;, 139, 102, 139); // #8B668B
- BuildColor(m_colors[m_count++], &#34;MediumOrchid1&#34;, 224, 102, 255); // #E066FF
- BuildColor(m_colors[m_count++], &#34;MediumOrchid2&#34;, 209, 95 , 238); // #D15FEE
- BuildColor(m_colors[m_count++], &#34;MediumOrchid3&#34;, 180, 82 , 205); // #B452CD
- BuildColor(m_colors[m_count++], &#34;MediumOrchid4&#34;, 122, 55 , 139); // #7A378B
- BuildColor(m_colors[m_count++], &#34;DarkOrchid1&#34;, 191, 62 , 255); // #BF3EFF
- BuildColor(m_colors[m_count++], &#34;DarkOrchid2&#34;, 178, 58 , 238); // #B23AEE
- BuildColor(m_colors[m_count++], &#34;DarkOrchid3&#34;, 154, 50 , 205); // #9A32CD
- BuildColor(m_colors[m_count++], &#34;DarkOrchid4&#34;, 104, 34 , 139); // #68228B
- BuildColor(m_colors[m_count++], &#34;Purple1&#34;, 155, 48 , 255); // #9B30FF
- BuildColor(m_colors[m_count++], &#34;Purple2&#34;, 145, 44 , 238); // #912CEE
- BuildColor(m_colors[m_count++], &#34;Purple3&#34;, 125, 38 , 205); // #7D26CD
- BuildColor(m_colors[m_count++], &#34;Purple4&#34;, 85 , 26 , 139); // #551A8B
- BuildColor(m_colors[m_count++], &#34;MediumPurple1&#34;, 171, 130, 255); // #AB82FF
- BuildColor(m_colors[m_count++], &#34;MediumPurple2&#34;, 159, 121, 238); // #9F79EE
- BuildColor(m_colors[m_count++], &#34;MediumPurple3&#34;, 137, 104, 205); // #8968CD
- BuildColor(m_colors[m_count++], &#34;MediumPurple4&#34;, 93 , 71 , 139); // #5D478B
- BuildColor(m_colors[m_count++], &#34;Thistle1&#34;, 255, 225, 255); // #FFE1FF
- BuildColor(m_colors[m_count++], &#34;Thistle2&#34;, 238, 210, 238); // #EED2EE
- BuildColor(m_colors[m_count++], &#34;Thistle3&#34;, 205, 181, 205); // #CDB5CD
- BuildColor(m_colors[m_count++], &#34;Thistle4&#34;, 139, 123, 139); // #8B7B8B
- BuildColor(m_colors[m_count++], &#34;grey11&#34;, 28 , 28 , 28 ); // #1C1C1C
- BuildColor(m_colors[m_count++], &#34;grey21&#34;, 54 , 54 , 54 ); // #363636
- BuildColor(m_colors[m_count++], &#34;grey31&#34;, 79 , 79 , 79 ); // #4F4F4F
- BuildColor(m_colors[m_count++], &#34;grey41&#34;, 105, 105, 105); // #696969
- BuildColor(m_colors[m_count++], &#34;grey51&#34;, 130, 130, 130); // #828282
- BuildColor(m_colors[m_count++], &#34;grey61&#34;, 156, 156, 156); // #9C9C9C
- BuildColor(m_colors[m_count++], &#34;grey71&#34;, 181, 181, 181); // #B5B5B5
- BuildColor(m_colors[m_count++], &#34;gray81&#34;, 207, 207, 207); // #CFCFCF
- BuildColor(m_colors[m_count++], &#34;gray91&#34;, 232, 232, 232); // #E8E8E8
- BuildColor(m_colors[m_count++], &#34;DarkGrey&#34;, 169, 169, 169); // #A9A9A9
- BuildColor(m_colors[m_count++], &#34;DarkBlue&#34;, 0 , 0 , 139); // #00008B
- BuildColor(m_colors[m_count++], &#34;DarkCyan&#34;, 0 , 139, 139); // #008B8B
- BuildColor(m_colors[m_count++], &#34;DarkMagenta&#34;, 139, 0 , 139); // #8B008B
- BuildColor(m_colors[m_count++], &#34;DarkRed&#34;, 139, 0 , 0 ); // #8B0000
- BuildColor(m_colors[m_count++], &#34;LightGreen&#34;, 144, 238, 144); // #90EE90
- }
- // --------------------------------------------------------------------------------------
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